Demon-Quelling Tower
One tower guards the westward road.
Demon-Quelling Tower is a hand-painted ink-wash tower defense game. Read the road, station fifteen guardians along it, attune twenty-five boons, and hold the line through a hundred trials.
What you do
- Read the road. Every trial lays out a different path. Watch the lanes before you commit - the first wave tells you what the tenth one will cost you.
- Station fifteen guardians. Each guardian has its own reach, rhythm and role - single-target burst, area control, lane coverage. Place them where the path bends, not where it is convenient.
- Attune twenty-five boons. Between trials, spend what you earned on boons that stack. Twenty-five of them, and they can be combined into very different runs.
- Watch the Jade. Clear trials to earn Jade; Jade buys the boons that carry you deeper. The economy is tight on purpose.
- Keep the core alive. The core only takes so much. Let enough demons through and the pilgrimage ends.
Features
- 100 trials across 10 chapters, from Chang'an to the demon tower
- 15 guardians, each with its own role and its own lore entry in the Hero Codex
- 25 stacking boons - build wide, or build a single lane into a wall
- Hand-painted ink-wash art, drawn for this game
- Mouse-only, playable in the browser, no install
- Short runs and instant restarts - losing one costs nothing
Notes
- Plays in the browser. Mouse only.
- English build.
- Set in the same world as
| Published | 7 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | SCOTTss3 |
| Genre | Strategy |
| Tags | 2D, browser, chinese-mythology, Fantasy, ink-wash, mythology, Singleplayer, Tower Defense, wave-defense |
| AI Disclosure | AI Assisted, Code, Graphics, Text |

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